A bit of bad news for Bioshock fans today.
Irrational and 2K Games announced earlier that Bioshock Infinites October 16th release date has slipped back to February next year. Balls. Looks like we'll have to wait a few more months to explore the shiny floating dystopia of Columbia.
In an open letter released today (you can read it in full after the jump), the game's Creative Director, Ken Levine explained that this would give the developers time to fine tune the game, making it, in his own words "Even more extraordinary".
Now, I don't know about you but I think this game already looks incredible, but if 2K Games think they can make it even better, I'll wait as long as they want.
Here's the official message from Ken Levine.
When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.
Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.
I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.
The same principle now applies to BioShock Infinite.
What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: “Hey, can we have a few more of those checks?”
We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and Gamescom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.
So, no E3 coverage either? Double Balls. I get where the guys coming from, he'd rather piss of the fans by making them wait a little longer if it means delivering a better, more polished experience.
The new release date is February 26th 2013 so we've got a long wait ahead of us, although I've been waiting for years for Half Life 3 so a few months for Bioshock should be a cake walk.